﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace GameBasicsLibrary.Contracts
{
    public interface ITransformable
    {
        Vector3 Position{get; set;}
        Vector3 Rotation { get; set; }
        Vector3 Scale { get; set; }
        Vector3 Forward{get;}

        Vector3 calculateForward(Vector3 rotation);
    }
}
